Come creare Shinobi nel 2011

Il mercato dei videogiochi si fa sempre più duro. Team che vengono chiusi, smantellati, disonorati. E’ una realtà difficile per chi vuole inserirsi, ma per fortuna non tutto è perduto. Seguendo qualche piccolo accorgimento chiunque può arrivare un giorno all’E3 con un marchio storico ed un tempo apprezzato.
null

There’s a group of guys there who were very excited about Shinobi as a franchise. They had worked on Assassin’s Creed [Bloodlines] for PSP and Web of Shadows, which had a great combat system, and things like that, and we started to talk about bringing back Shinobi but in a classical sense. If we were to put together a spiritual successor to the old classic Shinobi games, what would that be like? They put together this nice sort of pitch video of Assassin’s Creed, but with a ninja. So, using some of the build for Assassin’s Creed, but dropping a ninja in there and sort of the platforming and action sequences of that. We saw that and, it’s like, that’s great because it’s modernizing the gameplay to today’s expectations, but also still capturing the essence of what was magical and classical about the old Shinobi games.
Shinobi producer, Stephen Frost

null

La pagina del Tokyo Game Show 2023

null

Unisciti al Forum “Club Sega”
null
Ultimi Aggiornamenti Rubriche
       
Cerca su SWI